AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Oceania Q2 2022
Discover the performance metrics of the top 5 Gacha games on the Android platform in Oceania during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw impressive performances from the top Gacha games on the Android platform in Oceania. Here’s a detailed look at how these games fared in terms of weekly revenue, downloads, and active users.
MapleStory M - Fantasy MMORPG
Weekly revenue for MapleStory M showed a significant upward trajectory, starting from around $66K at the end of March and peaking at approximately $231K in the third week of June. Weekly downloads saw a notable increase in mid-June, rising from around 99 to 522. Active users also experienced growth, climbing from roughly 769 at the end of March to 1.3K by late June.
RAID: Shadow Legends
RAID: Shadow Legends maintained a consistent weekly revenue, fluctuating between $51K and $73K throughout the quarter. Weekly downloads remained relatively stable, averaging around 1.8K to 2.2K. Active users showed a slight decline, starting at approximately 12.8K in early April and ending at around 11.8K by the end of June.
Genshin Impact
Genshin Impact experienced a varied weekly revenue pattern, with a high of about $123K at the end of March and a low of around $20K in mid-May. Downloads were steady, hovering around 1.2K to 1.5K each week. Active users remained robust, consistently around 34K to 38K throughout the quarter.
Rise of Kingdoms: Lost Crusade
Rise of Kingdoms: Lost Crusade saw its weekly revenue rise from approximately $46K at the end of March to a peak of about $70K in late May. Downloads fluctuated, with notable spikes in mid-June reaching close to 1.4K. Active users exhibited a downward trend, starting at around 5.4K at the end of March and decreasing to roughly 4K by the end of June.
Top War: Battle Game
Top War: Battle Game's weekly revenue ranged between $38K and $60K, with a peak in late March. Downloads saw a dip in mid-May but bounced back towards the end of the quarter, reaching up to 1.8K. Active users fluctuated, peaking at around 7.9K at the end of March and then stabilizing around 6.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s official website.